Notes for "Pipe Dreams"
Notes for "Pipe Dreams"
These sounds are all created from two irrigation pipes that I hit with a stick. The first was a metal pipe going under a culvert, underneath a dirt road, the other was a 16 foot plastic irrigation pipe, sitting out on the ground.
- The Culvert’s Crushed
There are two instruments from the pipes that I created here, both in Palindrome. The first, opening sounds are from the knocks created from striking the plastic pipe; the second, wafting sounds that sneak in during the middle are just the reverberation after the knocks have been removed from the metal culvert pipe. The FX on the first were Cubase MultiTap (“J VHSified pitch up”--meaning that I used the pitch shifter to move the pitch of each delay up) and the Cableguys Moisturizer from FilterShaper. I also had to use the Izotope De-click, argh. The FX for the second, wafting sound were the MultiTap and the Cableguys Shaperbox Pan, which allowed me to pan the lower frequencies opposite the higher frequencies at the same time.
- Inside the Aquifer
From the metal pipe first trimmed in HALion, I carved a small wave in Padshop2. The opening sound is that instrument with just single tones, run through the effects of Cubase’s Multitap Delay (“J Other Side”), Cableguys FilterShaper (“Underwater”) and the PanCake (“J Tango pulled in”). The burbling sounds that come in are that same instrument, this time run through the same Multitap Delay setting, but with several notes, so the delay has much more effect. Midway through I ease in the same instrument, this time with SoundToy’s PrimalTap, (“J Pipe 1”) set at 1.50 against 2.25--kind of a two against three. It’s playing the same notes, giving it a tiny bit more articulation. Then all those ease out one at a time. This was tough for me to master, in that the volume Loudness Unit range was about 33 LU. A bit too corny and new age-y for my taste….but a useful exercise to learn how to use the Multitap.
- The Durn Pump Won’t Prime
Self-explanatory to any farmer.
The main loud opening sounds are running the pipe sound through Palindrome (“J Pipes Rhythm”), with the Physion FX on it, which separated the transients from the long tones. The jagged sounds were from jerking on the Time parameter of the delay. The first long tones were also developed from Palindrome, (“J Pipes whips”), with my Cubase Multitap “J VHSiFied” effect. The second longer sounds were developed through HALion, also using the J VHSiFied effect. A similar pattern of longer tones was repeated after the loud intro sounds, this time developed through Padshop (“J Pipe long”) and run through Izotope VocalSynth 2 , my “J Bunt low” effect; and followed by the same “J Pipe long” but this time with the Infected Mushroom Manipulator program, my “J zing” effect.
- Risers Have Their Own Rhythm
It’s always a pure delight to stand there and see the water shooting out from the risers, each one with its own rhythm.
The main, opening rhythm is developed in Halion, “J Pipe Woodblock key” with the Cableguys PanCake, my “J Tango pulled in” effect. (The woodblock sound is still all from that initial pipe sound, just filtered down to the point where it began to sound like a woodblock.) That same instrument is used in the responding rhythm, now with Cableguys FilterShaper “Phasey moment,” the Cubase Multitap Delay “J pipe minimal,” and some panning and slight reverb. The tune part is from Padshop, “J Pipe woodblock Arp,” which has a rhythmic warble that would not change with the speed--so I ended up changing the speed of the piece to fit the speed of that warble (ie, went from 120 to 140). The second time that comes in I played every other note in the offbeat of the warble to get that rotating 3rds sound. Finally, there’s a neat chuffie sound which came from working through PhasePlant, “J Pipe chuff,” which had a good bit of gate on it to cut off the tail.